The Intellect Devourer then uses its Body Thief ability to attempt to take control of the character’s body. If the DMs result is higher than the character’s Intelligence score, the character’s Intelligence is reduced to 0 and they are stunned. The DM rolls 3d6 if a character fails their saving throw.
It deals some solid damage, but it’s the other feature of this ability that makes it so terrifying. When the Intellect Devourer uses its Devour Intellect ability, the target must makes a DC 12 Intelligence saving throw. These predatory creatures use their Devour Intellect and Body Thief abilities to consume the brain of their prey and take control of the body. The Intellect Devourer is a brain with clawed legs that is created by Mind Flayers to work as roaming hunters. Their Consume Life ability may have a low target as a DC 10 Constitution Saving Throw, but is it really no big deal when the result of failing is instant death?īut, hey, the Will-O’-Wisp gains 3d6 hit points after killing a character in this way, so, you know… I’m sure it’s appreciative? Intellect Devourer
So what is so bad about dropping to 0 hit points near a Will-O’-Wisp? These seemingly harmless floating orbs of light are far more malevolent than one might initially think.īut, considering how they are formed, what else could you expect? In D&D 5e, Will-O’-Wisps are the doomed souls of evil creatures who die in misery or anguish in an area of powerful magic.
Woe to the adventurer who falls to 0 hit points near a Will-O’-Wisp.